Predictable Alibi Construction
Experienced impostors craft alibis before the round begins. Pick two task chains that you can describe in detail, then rotate between them when questioned. The goal is to sound boring; investigative crewmates often focus on louder players, allowing you to skate by unnoticed.
Keep a mental note of which visual tasks are off. Mention that you plan to check the disabled med-bay animation. When no animation plays, you earn credibility for reporting it, even though you engineered the situation.
Swap Baiting
Create scenarios where a swap benefits you more than crewmates. Lead a potential accuser into a dead-end corridor, call a sabotage, then run the opposite direction so the meter spikes. If the swap hits, you inherit their position and proximity, allowing you to frame them effectively.
Combine swap baiting with door locks. Trap two crewmates together, trigger a swap, and immediately report a body elsewhere. Meetings become messy as players struggle to reconstruct the timeline, giving you leverage to steer the narrative.
Soft Power During Meetings
Do not dominate every meeting. Instead, ask clarifying questions that appear helpful: "Where did you see them enter lab?" or "How long was reactor down?" The quiet guidance positions you as a diligent crewmate while collecting intel you can later weaponize.
In final three scenarios, volunteer to skip and create the illusion of fairness. If the lobby agrees, you secure another kill cycle; if they resist, pivot to accusing the loudest skeptic.