Reading the Lobby Before the First Meeting
High-ranked players treat the pre-game lobby as part of the match. Watch how quickly participants lock in cosmetics, how often they swap colors, and who remains silent. Confident impostors tend to mirror the host's energy while mentally mapping vent chains and cooldown windows.
If you notice two or three players immediately discussing task routes, expect them to pair up. The correct counter is to manufacture structured chaos: fake engine maintenance, trigger reactor early, and slice the lobby into isolated pairs so information dies in transit.
Swap Meter Management
Sussy Swap's unique meter rewards teams who anticipate when swaps occur rather than reacting once icons appear. Crewmates should keep the meter below fifty percent during early objectives by coordinating short tasks and staying spread. Impostors want the opposite; delaying tasks keeps the bar full and unlocks disruptive swaps in high-traffic zones.
A reliable trick is to trigger a sabotage, intentionally fail the first fix, then swap into another corridor. That motion blurs the timeline of who was present when the sabotage resolved, buying impostors an extra kill cycle without triggering alarms or camera coverage.
Information Layering
Competitive lobbies run on layered information. Top crewmates never deliver raw alibis: they timestamp routes, reference door logs, and tie statements back to tasks visible on stream overlays. By layering evidence with verifiable anchors, they make it risky for impostors to contradict them later.
Impostors respond by planting plausible near-truths. Admit to walking through electrical but shift the timeline by three seconds, or volunteer partial task information observed earlier. Each layered detail forces crewmates to verify more data, draining meeting clocks in a controlled way.